[Red5] Performance question
Debian User
testpresta at laposte.net
Thu Apr 9 04:45:38 PDT 2009
Thanks for your answer.
I have a problem with what you said:
When a user is pressing an arrow on his keyboard, i send this
information to red5 server.
In this case, i don t know how to compute coordonates on red5 server.
Should i put a thread that will computes coordonnates every seconds on
red5 server ?
Thanks
Trevor Burton a écrit :
> I'd suggest that rather than returning values from a function you put
> all your character's positions in a shared object.
>
> send the user input to Red5 (forward back left right fire etc) rather
> than the raw positions - have the server update their position based
> on the input. (this helps prevent cheating and helps when you want to
> make sure positions are correctly synced with the server).
>
> Then update the shared object with your player's positions a few times
> a second so everyone is updated via the shared object.
>
> I've spent a long time trying out different approaches to this sort of
> thing with Red5 and this is definately the approach that's capable of
> handling the most updates per second. It's also pretty easy to set up
> and to extend once you've got it running.
>
> I've also been playing around with the Remote Shared Objects
> themselves to create a shared object that doesn't need to update
> EVERYTHING EVERYTIME. So you'll be able to only update those users
> that need to know about other users (if user A is on the opposite side
> of your map to user B then they don't need to receive updates about
> each other's position). But this isn't complete yet. But feel free to
> contact me offlist if you want to know more or get some more info.
>
> T
>
> On Thu, Apr 9, 2009 at 7:22 AM, Debian User <testpresta at laposte.net
> <mailto:testpresta at laposte.net>> wrote:
>
> Hello
>
> I am writing a multiplayer game. I have a map with some characters
> which are seen from top view (like old zelda game).
> Each character is controled from a flash client with keyboard.
> I am wondering how i should do to synchronize all character
> position in real time.
> Is it a good idea to put code in flash client who will send
> current character position to red5 server to a red5 remote function ?
> This function will return all characters positions in order to
> synchronize flash client.
>
> May i crash my server if this function is called 5 times by second
> and if i have 500 flash clients ?
>
> Thanks
>
>
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>
> --
> Trevor Burton
> http://www.flashmonkey.org
> http://www.paperworld3d.com
> http://www.infrared5.com
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