[Red5] due to long handshake
Christopher Walzl
cwalzl at gmail.com
Sun Feb 8 21:57:13 PST 2009
Good questions! I should have been more explicit with my question! :-)
I'm working on getting an RTMP client going on a platform that
currently doesn't have support for RTMP. From the documentation I've
read, the first part to establishing a connection with Red5 is the
handshake (the 3073 bytes in and out). The next step would be to
invoke the connect() call on the server, with the app scope
specified. The app I'm attempting to connect to is working, and has
been running for a while - the Red5 Java RTMP client and the Adobe
ActionScript 3.0 NetConnection client connect to it perfectly. So, I
guess what I'm asking is, after I've performed the handshake with the
server, is it necessary to invoke a 'connect' call on the server
within a certain time period? If I don't, will I receive a "due to
long handshake" message? I'm guessing this is the case, because I
don't know if it would make sense to allow a client to stay connected
just because they've performed the initial handshake. I was
originally thinking the handshake phase wasn't tied to a specific
server application, but now I'm thinking that maybe that was a bad
assumption! :-)
Chris Walzl
cwalzl at gmail.com
(972) 974-6728
Sent from my MacBook Pro
On Feb 8, 2009, at 11:38 PM, Art Clarke wrote:
> That lovely error is USUALLY because your application isn't configured
> correctly and Tomcat didn't start it up right. Check your stdout and
> USUALLY you'll see an exception around start-up time where it couldn't
> quite launch your appication because of the config problem. It even
> will USUALLY tell you why. Usually :)
>
> That said, could be something different, so usual questions: what
> version of Red5, what OS, and what does your actual log messages show?
>
> - Art
>
> On Sun, Feb 8, 2009 at 8:09 PM, Christopher Walzl <cwalzl at gmail.com>
> wrote:
>> Hi All,
>>
>> Does anyone know what conditions will cause the server to
>> disconnect a
>> client "due to long handshake". As far as I can tell, the
>> handshaking phase
>> is working perfectly fine, with a total of 3073 bytes sent and
>> received by
>> the server. Does Red5 expect a 'connect' call to be made as soon
>> as the
>> handshaking phase finishes?
>>
>> Thanks!
>>
>> Chris Walzl
>> cwalzl at gmail.com
>> (972) 974-6728
>>
>> Sent from my MacBook Pro
>>
>>
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>> Red5 mailing list
>> Red5 at osflash.org
>> http://osflash.org/mailman/listinfo/red5_osflash.org
>>
>
>
>
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