[Red5] how should buffering be done?

sinstone paul.georges at melcoe.mq.edu.au
Tue Mar 10 15:53:40 PST 2009


hey guys and gals,

question of general order... how should buffer times be taken care of.

this is the way i got by it at the moment,

using a buffer time of 1sec... i check every after having started the flv
stream to see if i have a buffer full event caught. if i do, i start
playing. this same process happens on pause.

2 issues...
o when an flv is quite small... the buffer doesn't fill up completely so no
bufferFull event is thrown...
o how do i know when i reach the end of my buffer (congestion)?

ta!
-- 
View this message in context: http://www.nabble.com/how-should-buffering-be-done--tp22446177p22446177.html
Sent from the Red5 - English mailing list archive at Nabble.com.




More information about the Red5 mailing list