[Red5] red5 vs other servers.
Ernani Joppert Pontes Martins
joppert at gmail.com
Tue Sep 8 14:35:36 PDT 2009
I am sure to do so Art,
I was just wondering if it would be out of interest of making them priced,
and hosted within Red5 servers itself, and charging some bucks to revert
back to the workers on the project....
But I got the point, thanks, I am on the list for a few weeks now and never
seen such proposals, I guess that paying a few bucks for an organized
documentation and video tutorials is a great benefit for both the user and
the developers itself, but as said before, just a rough idea of now.
On Tue, Sep 8, 2009 at 5:51 PM, Art Clarke <aclarke at xuggle.com> wrote:
> Sorry to repeat myself, but I feel that there has been a cornucopia of
> SUGGESTIONS and very few DONATIONS. Please, make some videos and post
> them on your websites; create some blog entries and let folks here
> know. Right now every Red5 developer with one notable exception (Dan
> Rossi) I know is working hard on features and bug-fixes (in my case,
> timestamp bug-fix hell) and not documentation and information
> organization. And Dan on his own is doing what he's doing as a labor
> of love in his spare time.
> Put another way, feel free to not ask permission to create tutorials
> -- just create them, share them, improve them, and put your back into
> it. HEAVE!
> - Art
> On Tue, Sep 8, 2009 at 1:10 PM, Ernani Joppert Pontes
> Martins<joppert at gmail.com> wrote:
> > I feel that the videos from xuggle made by Art on youtube are very
> > elucidative even for the newcomers.
> > Some videos like that regarding red5 are really usefull and a picture
> > even more) tells more than thousand words...
> > If I'd have the time to do a simple tutorial I would. I need first to
> > understand how oflaDemo and fltc works first, but eventually may do so.
> > I feel that those videos are a must have and we could organize them even
> > the situation where people would have to pay to watch it, and converting
> > them into donations to the project.
> > What's up with this approach?
> > Cheers.
> > Ernani
> > On Tue, Sep 8, 2009 at 4:55 PM, Zayzon, Gergely <gergoe at nexver.hu>
> >> I suppose making a documentation/reference manual out of the nothing
> >> be a huge job, but how about making it in small steps? Make an interface
> >> where the project leaders can add the public classes/methods/properties
> >> (would be better to add it all, and note which is meant for public use,
> >> which not), and then volunteers slowly start adding text to the listed
> >> "objects"? This is similar to the wiki approach if i'm not mistaken, but
> >> would make it possible to have more people spend limited amount of time
> >> still achieve good results? Me brainstorming.
> >> Regards,
> >> Gergely Zayzon
> >> Nicolay Vizovitin wrote:
> >>> I am kind of a newbie to Red5 application development, as well as
> >>> using media servers. Thus I found it rather difficult to actually do
> >>> something by myself in the first place.
> >>> Installation of Red5 ran smoothly, however I had to tweak a few
> >>> things. But finding out what should you do to create your own
> >>> application was rather (well, not so difficult as) time-spending. I've
> >>> never encountered Spring usage before, so I had a really hard time
> >>> figuring out how Red5 works. Then I was in a complete confusion
> >>> because I didn't really know what methods of ApplicationAdapter I
> >>> should implement (override) and how. And only when I found article in
> >>> JIRA about migration (sic!) from FMS with a number of usefull
> >>> examples, I finally reached the enlightment :)
> >>> Oh, I completely understand the lack of time and currently low
> >>> priority for making tutorials and such articles. Developers have
> >>> already done a really awesome job! But my point is that at least there
> >>> should be one (!) centralized and easy way to find all available
> >>> applicable docs. (And also I agree that most of the "third-party"
> >>> tutorials are considerably outdated, thus hugely useless.)
> >>> --Best regards,
> >>> Nicolay
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> xu‧ggle (zŭ' gl) v. To freely encode, decode, and experience audio and
> Use Xuggle to get the power of FFmpeg in Java.
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