[Red5devs] UDP with Red5
mrchrisallen at gmail.com
Mon Feb 12 09:49:04 EST 2007
Luke, you don't think that sending AMF3 packets over UDP would work? I
suppose that the way that they would be split up is the issue. Please tell
more about what you were thinking.
Another solution that I'm thinking of for this John. Is to simply use Red5
the way it is (RTMP over TCP), but instal it and run that on the client.
Then have Red5 act as a proxy to UDP communication with others over the
internet. I think the main problem with TCP is the latency when run over the
internet, and if it's running locally this won't be an issue. Tapping into
another existing Java UDP server's code base at that point might prove to be
On 2/10/07, Luke Hubbard <luke at codegent.com> wrote:
> Possible, mina supports udp transports.
> But I would think you would have to look at some custom protocol for
> running over udp.
> - Luke
> On 2/11/07, John Grden <neoriley at gmail.com> wrote:
> > Possible? If so, what would be involved besides a client to send UDP
> > packets? (don't need real deep explanation, just a surface description
> > fine)
> > We're working on the multiplayer portion of Paperworld and are currently
> > using Papervision3D/Flash client and RTMP. We're looking to see if we
> > use ScreenweaverHX as a wrapper that could be the gateway of UDP between
> > client and Red5.
> > thoughts?
> > --
> > [ JPG ]
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