[Red5devs] Question Regarding Load Testing RTMP

Scotty G. scottyg at gmail.com
Mon Sep 1 13:39:42 PDT 2008


It looks like the Red5Bench archive (http://red5.electroteque.org/dev/bench/
*Red5Bench*.*zip* <http://red5.electroteque.org/dev/bench/Red5Bench.zip>)
has been (re)moved from the site. Does anyone have the new URL? Thanks!

On Mon, Sep 1, 2008 at 1:33 AM, mabrek <mabrek at gmail.com> wrote:

> RTMPClient from trunk is usefull for load testing. Make a search through
> users maillist for Red5Bench  and FLVRecorder
> http://www.nabble.com/RedBench-to16173475.html , it can be used as a base
> for your load testing application.
> Beware, RTMPClient consumes more resources per user than server. Don't
> forget to increase ulimit -n (number of open files) if you are on linux and
> decrease -Xss (jvm stack size) to run many threads.
> From my results I can conclude that one server instance can handle about 3k
> concurrent users watching live stream and delay between streams sent and
> received can be up to 20 seconds (more users - longer delay). Profiling
> showed that PlayEngine.pullAndPush synchronized method causes it, lock is
> aquired too often an too many threads waits on it.
>
>
> On Sun, Aug 31, 2008 at 2:49 AM, Scotty G. <scottyg at gmail.com> wrote:
>
>> Greetings,
>>
>>   Hello world to the Red5 devs.
>>
>>   We're building an AIR application and would like to utilize RTMP for
>> both rpc and push communication. We're also looking to push a large amount
>> of traffic between our AIR clients and back-end system (i.e. 20k concurrent
>> end-users). Does anyone have a recommendation for a load-testing strategy
>> for RTMP? I've downloaded the Red5 source and have been playing with the
>> RTMPClient. Is this the basis for Red5's load testing harness? Any
>> suggestions and/or information is greatly appreciated.
>>
>> Thanks,
>> Scott
>>
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>>
>
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