[Red5devs] Question Regarding Load Testing RTMP

Daniel Rossi spam at electroteque.org
Mon Sep 1 14:49:13 PDT 2008


its Red5Bench.tar.gz

ive yet to make it work with the latest RTMPClient there is something  
wrong with resolving an interface will look at it later.

On 02/09/2008, at 6:39 AM, Scotty G. wrote:

> It looks like the Red5Bench archive (http://red5.electroteque.org/dev/bench/Red5Bench.zip 
> ) has been (re)moved from the site. Does anyone have the new URL?  
> Thanks!
>
> On Mon, Sep 1, 2008 at 1:33 AM, mabrek <mabrek at gmail.com> wrote:
> RTMPClient from trunk is usefull for load testing. Make a search  
> through users maillist for Red5Bench  and FLVRecorder http://www.nabble.com/RedBench-to16173475.html 
>  , it can be used as a base for your load testing application.
> Beware, RTMPClient consumes more resources per user than server.  
> Don't forget to increase ulimit -n (number of open files) if you are  
> on linux and decrease -Xss (jvm stack size) to run many threads.
> From my results I can conclude that one server instance can handle  
> about 3k concurrent users watching live stream and delay between  
> streams sent and received can be up to 20 seconds (more users -  
> longer delay). Profiling showed that PlayEngine.pullAndPush  
> synchronized method causes it, lock is aquired too often an too many  
> threads waits on it.
>
>
> On Sun, Aug 31, 2008 at 2:49 AM, Scotty G. <scottyg at gmail.com> wrote:
> Greetings,
>
>   Hello world to the Red5 devs.
>
>   We're building an AIR application and would like to utilize RTMP  
> for both rpc and push communication. We're also looking to push a  
> large amount of traffic between our AIR clients and back-end system  
> (i.e. 20k concurrent end-users). Does anyone have a recommendation  
> for a load-testing strategy for RTMP? I've downloaded the Red5  
> source and have been playing with the RTMPClient. Is this the basis  
> for Red5's load testing harness? Any suggestions and/or information  
> is greatly appreciated.
>
> Thanks,
> Scott
>
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