[Sandy] Sandy 2.0 second draft

Thomas Pfeiffer kiroukou at gmail.com
Sun Apr 15 13:28:27 EDT 2007


Hi

1. Material
> Looking at the ColorMaterial; i can see that alpha = 0 means don't apply
> any alpha channel.
> A bit inortodox. alpha = 0 normally means fully transparent.
> After testing some alpha values, I clearly see changes in transparency,
> but what value will give fully opaque ( no transparency ) ?


 You are right. I'm going to change that.

2. Popping, flipping and flopping faces.
> Oh , sacrifice!


I really need to spend some time on that later...

3. Primitives
> "... hard does not mean impossible :)"
> Good!
> Maybe one possibility would be to describe the primitives as String's
> and use a parser to create them :)
> Bright, right?


Interessting idea. Making our primitive generating a String in a specific
format... Sounds a bit too much, but can be a feature to think about ....
Generating a xml in collada format (if we have a very robust collada parser)
may be interessting.....

What the other opininos about that?

Thomas

Cheers!
> /Petit
>
>
> Thomas Pfeiffer wrote:
> > Sorry I had a keyboard problem ^^
> >
> > So I continue :
> >
> >> Port the primitives. That's maybe the hardest task since the new
> geometry
> >>
> > class has been studied mainly for parsers and less for coded geometry.
> But
> > hard does not mean impossible :)
> >
> > I have a quite problematic problem to solve with poping faces. Sometimes
> > some faces aren't visible but they should, and sometimes the opposite
> > happens too. That's not big, but we can see it when we pay attention. So
> its
> > a known bug :) But I'll work on it when this version will be ported to
> AS3
> > (where having a debugger is really usefull)
> >
> > Best to all of you.
> > Thomas
> >
>
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