[Sandy] Sandy 2.0 third draft
Petit
petit at petitpub.com
Tue Apr 17 16:27:22 EDT 2007
It's starting to look great, and we should soon have some more
primitives and materials to play with.
The structure is better and the rendering process a bit more logic, as I
understand it.
There are still some peculiarities in regard to missing polygons in some
situations.
Talking of parsers, I hope for a consistent Parser interface, so that
all parsers a treated in the same manner.
Writing some documentation and tutorial examples will boast the 2.0
version and also reveal bugs ;)
Let's move on with that.
sorry to say, I will be 'out of town' for a while, from Friday for about
ten days.
My computing resources will be rudimentary, so I may not be able to test.
But I'll join in the discussing on the list and in the forum during that
time.
Kepp up the good work!
Cheers!
/Petit
kiroukou wrote:
> Hi all,
>
> If you follow the SVN feed (http://cia.vc/stats/project/Sandy/) you
> may have seen that a lot of work has been done ;)
>
> You have now 2 primitives ported (Box and Line3D) and the rest is to
> come.
> The core seems to be stable, I'm happy about that.
>
> I think it's time to focus on this latest version, to make it
> documented (I needed to go fast, and I forgot to document some
> classes), tested (You can already start to write some example in
> tutorial perspective).
>
> For sure we need to port the parsers (ASE parser will be easy, WRL, I
> prefer to leave this one, COLLADA, get the PV3D one, OBJ to write
> ours with P.O works). and the primitives (you have 2 examples now to
> see how you can port the previous code).
>
> I need to see how to integrate back the Sprites (2D and 3D). That's
> not something very obvious, so I'll take care of this part since I'm
> the most advanced I guess in the core system.
>
> I really want to include some of the latest improvments we've done
> lately (MovieSkin, that would be MovieMaterial), and lightening
> (that's all?)
>
>
> I'll need to focus on the AS3 version as soon as this one is ready,
> so your help is very precious if we want to have this release ready
> soon.
>
> Hope you'll be available ;-)
>
> Thomas
>
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