[Sandy] Objects "faces" vs. quality-dependent number of polygons
bruce at zeusprod.com
Fri Mar 23 12:43:19 EST 2007
A recent discussion made me realize that Sandy doesn't have a concept of
"the number of faces on an object primitive". Instead, the number of "faces"
is the total number of polygons.
For example, in a tri mode box with quality 1, there are twelve poly-faces
(two for each of the six "object faces" of a cube).
And if the quality is set to 2 (again with tri mode rendering), there are
now 48 poly-faces (8 for each of the six "object faces" of a cube).
Is this the way it is handled in most 3D software?
I think when people want to handle, say, rollovers for a cube face, they
want to deal with the six faces of a real-world cube, not the numerous
polygon faces caused by increasing the quality.
This is particularly relevant for cubes. Probably less relevant for other
I welcome your thoughts.
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