[Sandy] Sandy 2.0 on the way

Petit petit at petitpub.com
Thu Mar 29 09:15:59 EST 2007


Thomas Pfeiffer wrote:
> Well the parser package shall exist allready.
>   
It does yes!
> The brush class isn't useful... I've started to adapt his parsers with the
> new geometry class. But it was before redo the core itself.
> But the parsers needs to be simplified, they create a geometry, attach them
> to an Shape3D, and finaly added to a Transformroup ou Group.
>
> Basically there's a lot of simplification to do. Geometry3D and Shape3D
> exist and just need to be used properly :)
>   
But then someone ( P.O.? ) should start from your modified versions ?
/P
> ++
>
> 2007/3/29, Petit <petit at petitpub.com>:
>   
>> Sounds good Thomas!
>>
>> I'm not that deep int the matrix math of Sandy, that I can be of any
>> help on this.
>>
>> I want to comment a bit on the O.P. parsers.
>>
>> It certainly would be good to have them tuned to the latest Sandy 2.0 (
>> get it from the SVN ).
>> As a first step, I believe that only the Brush3D part has to be
>> rewritten, to fit with the new
>> sandy.core.scenegraph.Shape3D.
>>
>> This of course means that the sandy.core.data.Shape3D added and used by
>> the P.O. parsers,
>> should be renamed, to avoid confusion.
>>
>> Maybe in a first attempt to integrate the parsers, they should be placed
>> in their own package,
>> like peanut.parsers. Then, after a while, when the become fully
>> integrated, they could be moved to a
>> sandy.util or sandy.parsers package.
>>
>> What's your thoughts?
>> /Petit
>>
>>
>> Thomas Pfeiffer wrote:
>>     
>>> Hi all,
>>>
>>> Sandy 2.0 still continue to grow, but feel free to participate :)
>>> especially
>>> if you expect to have it soon ;)
>>>
>>> The version is quite advanced currently, but I'm stuck with ta meth
>>> problem.
>>> I'll need to find it before any kind of release since  it makes some
>>> faces
>>> invisible although they should be.
>>>
>>> About Fuse or any kind of  interpolatig system, I'll think about it a
>>>       
>> bit
>>     
>>> more. Animationpackage is really nice for that oo, and pixlib provalso
>>> provides a tweening system.
>>> I don't want to make sandy harder to install, so maybe pixlib is is the
>>> solution. I'll think about it anyway.
>>>
>>> O.P I would be very interessted to seee your great parsers integrated
>>> to new
>>> new version. As the core is pretty much stable, porting the parsers is
>>> already possible.
>>>
>>> Best to all the readers,
>>> Thomas
>>>       
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>>     
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