[Sandy] [sandy commit] r650 - trunk/sandy/as3/trunk/src/sandy/materials/attributes
kiroukou at gmail.com
Thu May 15 23:56:10 PDT 2008
You should not need VERTEX_NORMAL_WORLD since you can multiply the light
position by the inverted model matrix of that object.
Then, just use the existing vertex normals, should be fine.
2008/5/16 Makc <makc.the.great at gmail.com>:
> I could not get rid of SandyFlags.VERTEX_NORMAL_WORLD in
> CylinderEnvMap, seems like one would need to add equivalent
> calculations there if the flag is removed.
> SandyFlags.POLYGON_NORMAL_WORLD on the other hand is now not used anywhere.
> On Fri, May 16, 2008 at 8:44 AM, <codesite-noreply at google.com> wrote:
> > Author: makc.the.great
> > Date: Thu May 15 22:44:02 2008
> > New Revision: 650
> > Modified:
> > trunk/sandy/as3/trunk/src/sandy/materials/attributes/LightAttributes.as
> > trunk/sandy/as3/trunk/src/sandy/materials/attributes/PhongAttributes.as
> > Log:
> > light changes clean-up.
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