[Sandy] Fwd: [Papervision3D] Precision update

Andy Shaules bowljoman at hotmail.com
Wed Oct 22 13:26:41 PDT 2008


HA my fault for not calling object.material.destroy();
first.


----- Original Message ----- 
From: "Andy Shaules" <bowljoman at hotmail.com>
To: <sandy at osflash.org>
Sent: Wednesday, October 22, 2008 1:23 PM
Subject: Re: [Sandy] Fwd: [Papervision3D] Precision update


>
> Just be careful, Im finding what seems like a memory leak in ppv 
> object.material=new BitmapMaterial(etc);
>
>
>
> ----- Original Message ----- 
> From: "Makc" <makc.the.great at gmail.com>
> To: <sandy at osflash.org>
> Sent: Wednesday, October 22, 2008 12:53 PM
> Subject: Re: [Sandy] Fwd: [Papervision3D] Precision update
>
>
>> anton volkov pointed out that carlos' version has T shaped
>> connections, which increases those infamous slit-cuts.
>>
>> On Wed, Oct 22, 2008 at 10:13 PM, Floris _ <xdevltd at gmail.com> wrote:
>>>>> Example here: http://www.carlosulloa.com/pv3d/precision/
>>>
>>> That's really a great difference!
>>>
>>>>> should we port it over?
>>>
>>> Good idea, I think. BTW, here the revision :
>>>
>>> http://code.google.com/p/papervision3d/source/detail?r=756
>>> 2008/10/21 Makc <makc.the.great at gmail.com>
>>>
>>>> hum, 6 days ago, I missed this.
>>>>
>>>> it does look better, indeed. should we port it over?
>>>>
>>>>
>>>> ---------- Forwarded message ----------
>>>> From: Carlos Ulloa <carlos at papervision3d.org>
>>>> Date: Wed, Oct 15, 2008 at 8:23 PM
>>>> Subject: [Papervision3D] Precision update
>>>> To: papervision3d at osflash.org
>>>>
>>>>
>>>> Hi,
>>>>
>>>> Just committed a new version of BitmapMaterial with an updated
>>>> precision code that works in a slightly different way than before.
>>>>
>>>> The result should be a mesh that's more regular to minimize image
>>>> distortion and more stable to avoid texture flicker at certain angles.
>>>>
>>>> Example here: http://www.carlosulloa.com/pv3d/precision/
>>>>
>>>> The plane on the left is the previous version, on the right the new 
>>>> one.
>>>>
>>>> If there's any problem let me know.
>>>>
>>>> Cheers,
>>>>
>>>> C4
>>>>
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