[swfmill] Anyone using swfmill?
johannes.nel at gmail.com
Tue Jul 12 01:52:36 PDT 2005
currently i am doing the same. i am trying to do diffs as well based
on swfmill output, but my process is still very crude, being refined
all the time though (when i have time)
On 7/11/05, Chris Bare <chris at bareflix.com> wrote:
> > while the stream of bugreports seems more or less constant, i hardly hear of any project that successfully uses swfmill. It would be nice to know if swfmill actually works for anything but trivial examples. So i'm asking you:
> > Do you successfully use swfmill in your project? If yes, would you mind to describe the project in a few words, what it is about, how big it is, roughly how it uses swfmill, etc; and would you mind me mentioning the project as a reference on the swfmill page?
> > Obviously the more exotic the use of swfmill the more interesting it is, but i'd also like to find the biggest-in-terms-of-number-of-assets project around ;)
> > Of course also, you are always happily invited to comment on the current and future swfmill in any respect.
> I'm using swfmill successfully to convert ttf files to swf and load them on
> the fly. Everything works great for me with 0.2.6, I haven't tried the latest.
> The only issue I've seen is with unicode fonts, which are so huge (the ttf is
> around 20MB) that swfmill exhaused by system ram before finishing.
> I'm also creating a font sample file where the font name is displayed in the
> font. Since I am able to specify only the glyphs of the font name to include,
> I think this is about as efficient as it can get.
> I'm using php to generate the xml files and then invoke swfmill to generate
> the swf. I've also used ming, but swfmill seems to be a lot more capable and
> flexible in some areas.
> Chris Bare
> chris at bareflix.com
> swfmill mailing list
> swfmill at osflash.org
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