[swfmill] Runtime shared libraries
dan at f3c.com
Wed Jul 20 14:46:18 PDT 2005
Collin Peters <cpeters at mcrt.ca> (on Wed, 20 Jul 2005 13:10:33 -0700):
> In swfmill I see an option to import items from a shared library, but
> what about a runtime shared library?
the import from shared libs (as described in README) is in fact about runtime shared libs. it needs a local copy because it parses through it to find exported IDs and explicitly import these. While this seemed the obvious and clean solution at the time, it now (as i learned more ;) actually seems to be unnecessary: you just have to import _one_ symbol from the shared lib to make all of them accessible.
So, i'm not too sure about this but will be glad if you can give feedback, you should be able to "make a shared lib available for runtime use" by stating:
<import url="http://my.url/my-library.swf" symbol="MySymbol"/>
"MySymbol", though, will have to be an actual symbol exported from the library AFAIK.
hope this works, please let us know.
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