[swfmill] Runtime shared libraries
erixtekila
erixtekila at dotgeek.org
Thu Jul 21 03:52:24 PDT 2005
> the import from shared libs (as described in README) is in fact about
> runtime shared libs. it needs a local copy because it parses through
> it to find exported IDs and explicitly import these. While this seemed
> the obvious and clean solution at the time, it now (as i learned more
> ;) actually seems to be unnecessary: you just have to import _one_
> symbol from the shared lib to make all of them accessible.
Dan,
Be assured of that.
This is an old trick to import shared lib.
The first one to find that was Branden Hall (Shared Lib purgatory)
I use to do it like that :
- Put one movieclip with nothing inside in a lib.
- Share it.
- Open a new library.
- Put that symbol in this lib.
That way, all the other assets (with linkage ID) will be available…
without even declare them as shared.
BTW, the process swfmill do to share asset is interesting.
Because it's a "lazy" one.
I think that it should be let s a feature.
Thanks.
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erixtekila
http://blog.v-i-a.net/
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