[swfmill] import
keitai guy
lister at pikkle.com
Thu Aug 3 14:09:58 EDT 2006
hi list -
in swfmil / basic there is a nice way to use external libraries.
is there a simlar syntax for the full-blown swfmill syntax?
-------- basic syntax ------------
<library>
<clip id="foobar" import="library/foobar.swf"/>
</library>
<place id="foobar" name="myFoobar" x="10" y="10" depth="1"/>
------------
after decoding some other files, there seems to be an import, so i
tried the following
<Import url="assets/madb/bear.swf">
<Symbol objectID="1" name="bear_sy"/>
...
<PlaceObject2 replace="0" depth="1" objectID="1"/>
of course wrapped in some other tags as per the full example below.
this runs fine in the asset compiler but leaves nothing displayed on screen.
any help appreciated!
i need a solution to compile movies as flash version=4 , which didnt
seem to work in the basic syntax - movies always end up v6.
thanks!
------------------
<?xml version="1.0" encoding="iso-8859-1" ?>
<movie version="4" width="240" height="266" framerate="12" >
<background color="#00ffff"/>
<Header>
<tags>
<Import url="assets/madb/bear.swf">
<symbols>
<Symbol objectID="1" name="bear_sy"/>
</symbols>
</Import>
<PlaceObject2 replace="0" depth="1" objectID="1"/>
<ShowFrame/>
<End/>
</tags>
</Header>
</movie>
thanks!
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