[swfmill] getting a sound asset in to work with mtasc from swfmill

Geoffrey Holland geoffrey at catalysts.net
Tue Aug 8 11:08:38 EDT 2006


Hey all,

 

Has anyone had any luck utilizing a sound asset from an external swf
(produced with the simple sound tag in swfmill) and compiling with mtasc. I
have successfully exported a sound asset using swfmill to an external swf
file, and have utilized mtasc to successfully use a sound asset from the
flash IDE, but I can't seem to combine the two processes. Am using a simple
new Sound/attachSound(id)/start() script, with no errors, just fails
silently. Any thoughts?

 

-Geoff

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