[swfmill] getting a sound asset in to work with mtasc from swfmill -FOUND PROBLEM
Geoffrey Holland
geoffrey at catalysts.net
Tue Aug 8 13:13:11 EDT 2006
I narrowed down the problem - the tag works fine for 128 bit mp3's but not
so much on 64 bit, as long as I keep this in mind, I'm good. Thanks.
_____
From: swfmill-bounces at osflash.org [mailto:swfmill-bounces at osflash.org] On
Behalf Of Geoffrey Holland
Sent: Tuesday, August 08, 2006 10:09 AM
To: swfmill at osflash.org
Subject: [swfmill] getting a sound asset in to work with mtasc from swfmill
Hey all,
Has anyone had any luck utilizing a sound asset from an external swf
(produced with the simple sound tag in swfmill) and compiling with mtasc. I
have successfully exported a sound asset using swfmill to an external swf
file, and have utilized mtasc to successfully use a sound asset from the
flash IDE, but I can't seem to combine the two processes. Am using a simple
new Sound/attachSound(id)/start() script, with no errors, just fails
silently. Any thoughts?
-Geoff
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