[swfmill] getting a sound asset in to work with mtasc from swfmill -FOUND PROBLEM
JJ S
jjsil2 at gmail.com
Tue Aug 8 15:03:24 EDT 2006
I'll take a look at this and see if I can get it to work with other
bitrates. It doesn't seem to work with 192 bps either.
JJ
On 8/8/06, Geoffrey Holland <geoffrey at catalysts.net> wrote:
>
>
>
>
> I narrowed down the problem – the tag works fine for 128 bit mp3's but not
> so much on 64 bit, as long as I keep this in mind, I'm good. Thanks.
>
>
>
> ________________________________
>
>
> From: swfmill-bounces at osflash.org [mailto:swfmill-bounces at osflash.org] On
> Behalf Of Geoffrey Holland
> Sent: Tuesday, August 08, 2006 10:09 AM
> To: swfmill at osflash.org
> Subject: [swfmill] getting a sound asset in to work with mtasc from swfmill
>
>
>
> Hey all,
>
>
>
> Has anyone had any luck utilizing a sound asset from an external swf
> (produced with the simple sound tag in swfmill) and compiling with mtasc. I
> have successfully exported a sound asset using swfmill to an external swf
> file, and have utilized mtasc to successfully use a sound asset from the
> flash IDE, but I can't seem to combine the two processes. Am using a simple
> new Sound/attachSound(id)/start() script, with no errors, just fails
> silently. Any thoughts?
>
>
>
> -Geoff
> _______________________________________________
> swfmill mailing list
> swfmill at osflash.org
> http://osflash.org/mailman/listinfo/swfmill_osflash.org
>
>
>
More information about the swfmill
mailing list