[swfmill] getting a sound asset in to work with mtasc fromswfmill -FOUND PROBLEM
Geoffrey Holland
geoffrey at catalysts.net
Tue Aug 8 15:10:35 EDT 2006
Thanks JJ, if necessary, Ill convert, but would be nice. Thanks for the
help.
-----Original Message-----
From: swfmill-bounces at osflash.org [mailto:swfmill-bounces at osflash.org] On
Behalf Of JJ S
Sent: Tuesday, August 08, 2006 2:03 PM
To: swfmill at osflash.org
Subject: Re: [swfmill] getting a sound asset in to work with mtasc
fromswfmill -FOUND PROBLEM
I'll take a look at this and see if I can get it to work with other
bitrates. It doesn't seem to work with 192 bps either.
JJ
On 8/8/06, Geoffrey Holland <geoffrey at catalysts.net> wrote:
>
>
>
>
> I narrowed down the problem - the tag works fine for 128 bit mp3's but not
> so much on 64 bit, as long as I keep this in mind, I'm good. Thanks.
>
>
>
> ________________________________
>
>
> From: swfmill-bounces at osflash.org [mailto:swfmill-bounces at osflash.org] On
> Behalf Of Geoffrey Holland
> Sent: Tuesday, August 08, 2006 10:09 AM
> To: swfmill at osflash.org
> Subject: [swfmill] getting a sound asset in to work with mtasc from
swfmill
>
>
>
> Hey all,
>
>
>
> Has anyone had any luck utilizing a sound asset from an external swf
> (produced with the simple sound tag in swfmill) and compiling with mtasc.
I
> have successfully exported a sound asset using swfmill to an external swf
> file, and have utilized mtasc to successfully use a sound asset from the
> flash IDE, but I can't seem to combine the two processes. Am using a
simple
> new Sound/attachSound(id)/start() script, with no errors, just fails
> silently. Any thoughts?
>
>
>
> -Geoff
> _______________________________________________
> swfmill mailing list
> swfmill at osflash.org
> http://osflash.org/mailman/listinfo/swfmill_osflash.org
>
>
>
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