[swfmill] Imported assets and associating a movieclip with a class
daniel fischer
dan at f3c.com
Fri Aug 25 06:52:00 EDT 2006
"Brent Lang" <brent.lang at u1gaming.com> (on Wed, 23 Aug 2006 09:30:06 -0600):
> That's what I thought. I knew that I could do that with the
> registerClass, but I was hoping to avoid it. I have heard about the
> swfml-ll, I assume that is lowlevel that you are talking about. Could
> you give me a little more information on how I could use swfml-ll to
> associate the classes?
the @class attribute for swfml-simple "clip"s does nothing else than call registerClass. see the <xsl:template name="register-class"> in src/xslt/simple-tools.xslt for details. in short, it produces a DoInitAction that will do just the registerClass on the given asset for the given classname.
> I have to say that I am surprised and very impressed with what has been
> accomplished in open source Flash. From swfMill to MTASC to heXe. Damn
> impressive.
sweet, you're welcome :)
-dan
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