[swfmill] [help needed] release script for OSX universal binaries
Dan Shryock
dan.shryock at gmail.com
Fri Aug 25 12:00:01 EDT 2006
If I recall correctly, a universal binary isn't actually a single file, it
is multiple executable files stored in side of an app bundle under
Contents/MacOS/ and then referenced in the Contents/Info.plist. I think the
first place to look is at the format of Info.plist for app bundles, that
should tell you some info on what meta is needed to consider something a
universal binary. Oh, and if that is the case, it would almost be pointless
becase an app bundle is specifically for when an application has a gui,
which would mean there is no point for swfmill. Hope this helps.
Dan
On 8/25/06, Mark Winterhalder <mark13 at gmail.com> wrote:
>
> On 8/25/06, Steve Webster <spjwebster at gmail.com> wrote:
> > My new employer have blessed me with a new Intel MacBook Pro (dodgy,
> > explosive battery included free of charge) so I can take a look at
> > trying to get an intel build out.
>
> Our designer just had his MBP recalled from the vendor, for a new
> motherboard due to unspecified reasons. His battery isn't one of the
> affected ones, though.
>
> > As for how universal binaries are produced I have no idea; it can't
> > possibly be as simple as passing an extra --arch switch to gcc, as
> > suggested by the top few results in google.
>
> I tried your new employer's search engine (for once, normally I go
> with the market leader because I already know their search operators)
> and a link brought me here:
> <
> http://developer.apple.com/documentation/Porting/Conceptual/PortingUnix/compiling/chapter_4_section_3.html
> >
>
> Congrats for the new job!
>
> Mark
>
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>
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