[swfmill] Adding Items to existing SWF
mail at soenkerohde.com
Fri Jul 21 10:24:54 EDT 2006
This sounds a little risky to me.
It should be used in an automated process without further human touch.
I will figure out if I have more options solving my problem and if not I
surely will try what you said.
Thanks a lot,
> -----Original Message-----
> From: swfmill-bounces at osflash.org
> [mailto:swfmill-bounces at osflash.org] On Behalf Of Mark Winterhalder
> Sent: Friday, July 21, 2006 4:12 PM
> To: swfmill at osflash.org
> Subject: Re: [swfmill] Adding Items to existing SWF
> welcome, good question, you'll have to experiment :)
> You can't do it with swfml-s ("simple", what most people use and which
> has some documentation), but at least in theory it should be possible
> with swfml-ll ("low level", what swf2xml gives you and xml2swf
> converts back).
> Just convert your SWF to XML, and create a new one with the new asset.
> Then convert the new SWF to XML and cut-and-paste what looks like it
> could be your new asset back into your original SWF XML. Convert back
> to SWF and hope it works...
> What can (probably will) cause problems is the ID. With swfml-s this
> is handled automatically, but in swfml-ll you'll have to do it
> manually, so this is what you will have to change in the XML you copy.
> Good luck,
> On 7/21/06, Sönke Rohde <mail at soenkerohde.com> wrote:
> > Hi,
> > It's the first time I write here and also the first time i
> am using SWFMill
> > so sorry if the question is ...
> > I have got an existing SWF with a few library items and I
> want to know if I
> > can add new library items to this swf using SWFMill.
> > >From the docs I only see that it is possible to create a
> new SWF or am I
> > wrong.
> > Thanks,
> > Sönke
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