[swfmill] alternative vector sources

Quentin quentin.t at gmail.com
Wed Feb 28 08:35:09 EST 2007


No, as you said, you still need to redraw the points and vectors each time
you want your visual to change...

On 2/28/07, Christopher Brian Jack <brian at brians-anime.com> wrote:
>
> On Wed, 28 Feb 2007, Ian Thomas wrote:
>
> > Don't know what you're talking about with SVG there, Christopher. If
> > swfmill imported SVG, AS still couldn't access the control points and
> > vertices, AFAICS.
> >
> > Ian
>
> What about the second question then?  Is there something I can store
> vectors as that the AS can access the controls point and vertices with?
>
> > On 2/28/07, Christopher Brian Jack <brian at brians-anime.com> wrote:
> > >
> > > Okay since everyone seems religiously opposed to making bug-free SVG
> > > importing in swfmill are there any other vector formats that swfmill
> > > recognizes that allow AS running withing the flash to access the
> control
> > > points and vertcies of the vector objects?
> > >
> > > While AS can use the drawing primitives to draw into movieClips
> there's
> > > no way to change control points or make use of frames when done this
> way
> > > (except to redraw the shape in the movieClip each time).
> > >
> > > What does a vecotr object drawn in flash proper come out as in
> smfmill's
> > > XML output?
> >
> > _______________________________________________
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> >
>
> .=================================================.
> |  Christopher BRIAN Jack aka "Gau of the Veldt"  |
> +================================================='
> | oevna at oevnaf-navzr.pbz
> `=================================================-
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