[swfmill] newbie: creating animation from a series of jpg files various timings

Martin Wood-Mitrovski flashdev at relivethefuture.com
Mon Mar 5 09:54:53 EST 2007


alternatively (and if its possible in your setup) you could code a playback 
engine and compile that into a swf. Then create a swfmill file that converts the 
image sequence data into a flash array, also in that swfmill file you can pull 
in the code from the other swf into a movieclip which will read the data and 
playback the images, either from the library or a constructed timeline.

I use a setup just like this to create downloadable stories which are built from 
a wide variety of assets online.

I have the story playback engine compiled into one swf, then when a user chooses 
to download the story, all the assets are built into a single swf and the engine 
is added to the swfmill swf like so :

<clip id="ui" import=SingleStoryViewer.swf"/>;

Then various story related data (text, speech bubbles) are converted into flash 
arrays and objects in the swfmill file and swfmill generates just one standalone 
swf that when launched plays back the story automatically.

If this sounds like something you might want to do and you need more information 
just ask :)




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