[swfmill] Exporting binary? glyphs for sIFR3 (flash 8)
Brice Burgess
bhb at iceburg.net
Tue Mar 6 11:10:34 EST 2007
I am *very* new to the world of actionscript development, and have been
struggling to figure out how to create sIFR 3 compatible movies using
free software. I was able to successfully make sIFR 2 movies with
swfmill, which was very exciting.
From what I can tell the sIFR 3 movie is Flash 8 and the font
definitions look like;
<DefineFont3 objectID="1">
<data>
<data>...hQEhQEMVHJhZGVHb3RoaWMA....</data>
</data>
....
Where as the sIFR 2 movie is Flash 7 and the font defintions look like;
<DefineFont2 objectID="1" isShiftJIS="0" isUnicode="0" isANSII="0"
wideGlyphOffsets="1" italic="0" bold="0" language="0" name="Futura"
ascent="1032" descent="301" leading="0">
<glyphs>
<Glyph map="32">
<GlyphShape>
<edges>
<ShapeSetup/>
</edges>
</GlyphShape>
</Glyph>
<Glyph map="46">
<GlyphShape>
<ShapeSetup x="158" y="-101" fillStyle0="1"/>
<CurveTo x1="23" y1="0" x2="17" y2="16"/>
.....
Which is *compatible* with the output of swfmill, as it looks like plain
html.
Has Adobe/Macromedia thrown yet another curve ball in there to keep Free
Software and Industry Standard loving people in the same old
condundrum?? Or, is there a possible way out of this?
I appreciate any feedback.
Thanks!
~ Brice
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