[swfmill] Accessing frames in AS3
Joel Poloney
jpoloney at gmail.com
Mon Nov 12 20:37:40 PST 2007
That's interesting that Adobe doesn't formerly announce a data size limit
like that. Is that a data size limit per transaction? What would happen if I
tried to send an image over the LocalConnection? would this fail if the
image was larger than 32k?
I would be loading arbitrary AVM1 swfs in the following manner (from the
first post in this thread):
I've been trying to use swfmill to generate a movie in which I can access
> the specific frames (eg: gotoAndStop(2) for frame 2) in AS3. But, I haven't
> been successful yet. Is this possible? For example, I want to create a movie
> with 10 frames, and on each frame there's an image, text, etc.
I already have existing swf files (more than I would be willing to manually
add code to) and I am looking to make this process automated. So, the
wrapper idea would be favorable. Actually, being able to compile into AVM2
would be most favorable... but this LocalConnection wrapper/hack works too I
suppose :)
On Nov 12, 2007 8:03 PM, Hudson Ansley <hudsonansley at gmail.com> wrote:
> the data size limit was from experience, not sure of the exact number.
> Are you loading arbitrary AVM1 swfs or could you recompile them with
> some added code?
>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: http://osflash.org/pipermail/swfmill_osflash.org/attachments/20071112/dedae682/attachment-0001.html
More information about the swfmill
mailing list