[swfmill] The <call> tag and HaXe / AS3
Mark Winterhalder
mark13 at gmail.com
Wed Apr 9 08:44:46 PDT 2008
> Am I right about this, or have I missed anything?
Hmm... I'm not sure. But maybe there is another option for you, if
including everything into a single SWF is not a requirement -- loading
a shared font library at runtime:
<http://osflash.org/swfmill#dynamic_shared_font_loading>
This works for me.
Alternatively, you can simulate what <call/> does (in a somewhat
hackish manner). Generate a simple SWF that calls your entry point,
and use 'swfmill swf2xml your.swf' to output its XML (swfml-ll)
representation. Copy the relevant <DoABCDefine/> (?) tag and include
that in your swfml.
HTH,
Mark
On Wed, Apr 9, 2008 at 4:12 PM, András Parditka
<andras at michaeltristram.com> wrote:
> Thank you for your quick answer, Mark.
>
> The reason for creating the swf with the code first and
> trying to add assets with swfmill later was that I wanted
> to find out what it would involve to use swfmill's most
> tempting feature (that I currently know): the ability
> to include all glyphs of a font in an swf.
>
> It now seems to me this would involve having to use HaXe
> for compiling the code.
>
> (For the Flash IDE cannot use an existing swf file as a
> library, and without the ability to call a function with
> swfmill, it is not possible to add the assets into the
> compiled file.)
>
> Am I right about this, or have I missed anything?
>
> Andras
>
>
>
> Mark Winterhalder wrote:
> >> All the examples containing the <call> tag seem to refer
> >> to MTASC. Is the <call> tag usable with HaXe if you target
> >> Flash 9?
> >>
> >
> > No, it's not usable for anything but AS2. <call/> is left over from
> > the very early days of Swfmill, IIRC the problem was that MTASC
> > compiled code executed before the SWF was fully initialized. That
> > problem was fixed shortly after, and I would discourage use even with
> > AS2 -- it's just not necessary anymore.
> > If you just remove the <call/> tag and use haXe's -main setting
> > instead, it should work, no?
> >
> > Mark
> >
> >
> >
> > On Wed, Apr 9, 2008 at 3:34 PM, András Parditka
> > <andras at michaeltristram.com> wrote:
> >
> >> Hello everyone,
> >>
> >> All the examples containing the <call> tag seem to refer
> >> to MTASC. Is the <call> tag usable with HaXe if you target
> >> Flash 9?
> >>
> >> I've tried to find answer to this in the mailing list
> >> archives and in the available documentation, but could not
> >> find one. I have also tried doing it a few ways, but
> >> without success.
> >>
> >> I've set up a little test project:
> >>
> >> 1.
> >> Main.hx: (Just draws a black, 100x100px rectangle using script.)
> >> ----------------------------------------------------------------
> >> import flash.display.Sprite;
> >> import flash.Lib;
> >>
> >> class Main
> >> {
> >> public static var mySprite:Sprite;
> >>
> >> public static function main()
> >> {
> >> mySprite = new Sprite();
> >> Lib.current.addChild(mySprite);
> >>
> >> mySprite.graphics.beginFill(0x000000);
> >> mySprite.graphics.drawRect(0, 0, 100, 100);
> >> mySprite.graphics.endFill();
> >> }
> >> }
> >>
> >> 2.
> >> I use:
> >> haxe -swf haxe.swf -swf-version 9 -swf-header 1024:640:25:ffffff -main Main
> >>
> >> 3.
> >> mill.xml: (Should include the HaXe-generated swf, and call the
> >> main() method of the Main class.)
> >> --------------------------------------------------------------
> >> <?xml version='1.0' encoding='UTF-8'?>
> >>
> >> <movie version="9" width="1024" height="640" framerate="25">
> >> <background color="#ff0000"/>
> >> <frame>
> >> <library>
> >> <clip id="mainApp" import="haxe.swf" />
> >> </library>
> >> <place id="mainApp" name="mainApp" x="0" y="0" depth="1" />
> >> <call object="Main" method="main"></call>
> >> </frame>
> >> </movie>
> >>
> >> 4.
> >> I use: (swfmill-0.2.12)
> >> swfmill simple mill.xml mill.swf
> >>
> >> Sadly, the black rectangle does not appear, which suggests the
> >> call to Main.main() not taking place.
> >> Am I doing something wrong?
> >>
> >> Thank you in advance,
> >> Andras
> >>
> >> _______________________________________________
> >> swfmill mailing list
> >> swfmill at osflash.org
> >> http://osflash.org/mailman/listinfo/swfmill_osflash.org
> >>
> >>
> >
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> >
>
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