[swfmill] back from the past! ShapeSetup conversion problem (part2)

gabriel gbelvedere at gmail.com
Wed Nov 5 22:28:37 PST 2008


Hi Alex, 

>Well, I don't know where your numbers are coming from, because they are 
>wrong. I just took your code and put it into Flash and got this:

>If you get some graph paper and draw out the co-ordinates you are giving 
>Flash, you will see that what you are telling it to do is exactly what 
>it is doing...

I get this values from swfmill in this form:

<ShapeSetup x="4560" y="3720" fillStyle1="1"/>
    <LineTo x="-1760" y="0"/>
    <LineTo x="0" y="-1760"/>
    <LineTo x="1760" y="0"/>
    <LineTo x="821" y="821"/>
    <LineTo x="-821" y="939"/>
<ShapeSetup/>

those numbers are twips, right? 

you can see the attachment for the complete xml

having x which is each number from the previous xml, and 0.06666666 the pixel conversion value, if I do:

x * 0.06666666 = my_number_inPixels. Right?

So, if I do:

canvas.lineTo(myCalculatedX, myCalculatedY);

I should get the same results swfmill gets when it does it compile stuff, or am I wrong? what am I missing? 

thanks again!



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