[swfmill] back from the past! ShapeSetup conversion problem (part2)
gabriel
gbelvedere at gmail.com
Wed Nov 5 22:28:37 PST 2008
Hi Alex,
>Well, I don't know where your numbers are coming from, because they are
>wrong. I just took your code and put it into Flash and got this:
>If you get some graph paper and draw out the co-ordinates you are giving
>Flash, you will see that what you are telling it to do is exactly what
>it is doing...
I get this values from swfmill in this form:
<ShapeSetup x="4560" y="3720" fillStyle1="1"/>
<LineTo x="-1760" y="0"/>
<LineTo x="0" y="-1760"/>
<LineTo x="1760" y="0"/>
<LineTo x="821" y="821"/>
<LineTo x="-821" y="939"/>
<ShapeSetup/>
those numbers are twips, right?
you can see the attachment for the complete xml
having x which is each number from the previous xml, and 0.06666666 the pixel conversion value, if I do:
x * 0.06666666 = my_number_inPixels. Right?
So, if I do:
canvas.lineTo(myCalculatedX, myCalculatedY);
I should get the same results swfmill gets when it does it compile stuff, or am I wrong? what am I missing?
thanks again!
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