[swfmill] Windows Builds
post at jefago.de
Sun Nov 1 09:27:14 PST 2009
Once more some feedback to the new version (binary downloaded off your
website). The SVG import worked like a charm once I converted it from
one-file-multiple-layers to one-file-per-clip. However, it seemed to me
that I could no longer change the background color using
I had to change my XML code to
<background red="255" green="255" blue="255"/>
which is perfectly feasible, but I did not figure out why it didn't work
the other way anymore (I also took a brief look at the XSLT files on the
repository, and from them it seems as though the first way *should*
still be supported).
Anyway, thanks for the great work and thanks for keeping swfmill alive!
Jens-Fabian Goetzmann schrieb:
> Daniel Cassidy wrote:
>> 2009/8/19 Jens-Fabian Goetzmann <post at jefago.de>:
>>> I'm using swfmill for the development of Flourish Player
>>> (http://flourishplayer.sourceforge.net), and for one of my use cases
>>> one multi-layered SVG as clips named according to their layer id) it
>>> work like the old version (0.2.12) did. However, I figure that the SVG
>>> import of swfmill has changed quite a bit in the meantime and I should
>>> probably update the XML.
>> No, you can't do that any more, as a result of the fixes to allow
>> importing more than one SVG. Those changes predate my maintainership,
>> but the next release will be the first official release to include
> I already thought so... However, I never tried to build a swfmill
> version from the repository, so I always sticked to the official build
> and that's why I had to use this "feature" in the first place.
>> If your SVG is associated with a class then the layers should be
>> available as properties of that class, but you can't place them with
>> <place>. You'll need to split the layers up into separate SVGs instead
>> (which is probably what you wanted to do in the first place).
> Yep. As I said, I will try to do that and report on my experience here :)
>> Sorry about that -- I'm still not especially happy with the SVG import
>> behaviour but I think it's an improvement on only being able to import
>> one SVG per SWF ;).
> Definitely :)
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