[swfmill] is it possible to compile SWF to version 9?

Robin Palotai palotai.robin at gmail.com
Thu Sep 23 09:33:00 PDT 2010


  By the way, SamHaxe can generate the class entries too 
(genclass="symbolAndClass" is the default for asset import).
Robin

2010.09.23. 15:55 keltezéssel, Jan Flanders írta:
>
> On Thu, Sep 23, 2010 at 3:44 PM, Eugeny Melamud 
> <Eugeny.Melamud at lanit-tercom.com 
> <mailto:Eugeny.Melamud at lanit-tercom.com>> wrote:
>
>     Hi Jan,
>
>     So, you’re saying that it’s impossible to use swfmill for my
>     purposes?
>
>
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>     swfmill at osflash.org <mailto:swfmill at osflash.org>
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>
> Yes, with the simple dialect it won't work. At least not the way it 
> worked before haxe 2.06. In the older haXe versions the compiler 
> generated those classes for you, but it does no longer)
>
> Your options are:
> 1) Don't use the simple dialect. (Easier said than done. You can use 
> the swf2xml command to see what you need to create)
> 2) Create the class yourself in haXe (as suggested by Nicolas)
> 3) Use the tool I posted to 'repair' your swfmill swf. (it will do 
> what the older version of the haXe compiler did, which is to 
> create/inject a class for each asset)
> 4) Modify the swfmill compiler so it generates those classes in the 
> simple dialect.
> 5) Use another 'assets swf compiler '
>
> Jan
>
>
>
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