That's interesting that Adobe doesn't formerly announce a data size limit like that. Is that a data size limit per transaction? What would happen if I tried to send an image over the LocalConnection? would this fail if the image was larger than 32k?
<br><br>I would be loading arbitrary AVM1 swfs in the following manner (from the first post in this thread):<br><br><blockquote style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;" class="gmail_quote">
I've been trying to use swfmill to generate a movie in which I can
access the specific frames (eg: gotoAndStop(2) for frame 2) in AS3.
But, I haven't been successful yet. Is this possible? For example, I
want to create a movie with 10 frames, and on each frame there's an
image, text, etc.
</blockquote><div><br>I already have existing swf files (more than I would be willing to manually add code to) and I am looking to make this process automated. So, the wrapper idea would be favorable. Actually, being able to compile into AVM2 would be most favorable... but this LocalConnection wrapper/hack works too I suppose :)
<br></div><br><div class="gmail_quote">On Nov 12, 2007 8:03 PM, Hudson Ansley <<a href="mailto:hudsonansley@gmail.com">hudsonansley@gmail.com</a>> wrote:<br><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
the data size limit was from experience, not sure of the exact number.<br>Are you loading arbitrary AVM1 swfs or could you recompile them with<br>some added code?<br></blockquote></div><br>