<html><head><style type="text/css"><!-- DIV {margin:0px;} --></style></head><body><div style="font-family:courier,monaco,monospace,sans-serif;font-size:12pt"><div><div>Dan,<br><br>I won't be able to play with this until at least the weekend, but
I'll see what I can produce. Can you please post your test files sometime so
that I can see if I'm making any glaring errors?<br>
<br>
I was surprised by one part of your post. It looks like you are
constructing the graphics assets, then using that in the compile (the
'haxe' way):<br><br>
swfmill simple assets.xml assets.swf<br> as3compile -l assets.swf -o example.swf example.as<br>
<br>
I was assuming (based on various legacy posts) that it would be done in
the opposite order, compile the AS3, then include that in the swf... For instance the this XML cropped up in a post from the mail archives:<br>
<br>
<?xml version="1.0" encoding="iso-8859-1" ?><br>
<movie width="500" height="400" as3="1" framerate="12" version="9"><br>
<background color="#cccccc"/><br>
<frame><br>
<library><br>
<clip id="Foo" import="as3class.swf"/><br>
</library> <br>
<place id="Foo" x="0" y="0" depth="1"/><br>
</frame><br>
</movie><br>
<br><br>so I assumed that the workflow would be:<br><br><br> as3compile -o as3class.swf as3class.as<br> swfmill simple result.xml result.swf<br>
<br><br>I'm a little confused, but I'll look deeper later on.<br><br>Richard.<br></div></div><!-- ORIGINAL -->
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