[swx] Bug in LoadManager & solution
Nederflash (Folkert Hielema)
info at nederflash.nl
Wed Jun 4 22:11:55 PDT 2008
Great man,
Thanks a lot on behave of every SWX loving man/women out here and there.
Folkert Hielema @ nederflash.nl
Ben Lagoutte wrote:
> Hi Aral, and everyone on the list,
>
> I've been running into this issue with a recent project, and looking at
> the mailing list archives some other people have had that problem too
> (Bennie Jolink's post on the 29/12/07 for instance). I think I posted
> the issue on the list a while back too but never got anywhere.
>
> There's a problem with the way the swx request calls are handled on the
> actionscript side.
>
> The problem happens when multiple swx calls are made in a very close
> period of time by different elements. The request seems to get stuck
> indefinitely and so do all subsequent calls to swx.
>
> A few people have suggested using cancelAllLoads() on the LoadManager as
> a solution. Although it does do the job of clearing existing calls and
> work in some cases it's really not a "solution". You can easily picture
> cases where one component should not use cancelAllLoads because another
> component is likely making an independent call of its own.
> Other people also suggested doing swx calls one after another by calling
> swx in sequence in result callback handlers, but that's assuming call
> are tied together in some kind of logical sequence.
>
> So I've spent a bit of time going through the swx AS API and I think
> I've found where the problem is.
>
> Within the LoadManager when calls are generated an id is generated for
> the movieclip holder based on the queue length, then the item is added
> to the queue and the queue start being processed. At that stage the
> queue is right away emptied of its first element.
>
> I think what's been happening is that one call would be made and a
> holder would be created based on the id 0 (empty length = 0), then be
> added to the queue (queue length = 1) and the queue would right away
> start being processed, with its first element shifted right away (queue
> becomes empty again, length = 0 by the time the call() method returns).
> Then separately a second swx call would then happen before the first one
> completes, and again a movieclip holder would be created based on the id
> 0 again (because the queue is already empty, even though one request is
> still pending).
>
> While the LoadManager wait for "holder0", an new "holder0" is created,
> overwriting (I think, I'm not sure how flash handles references but it
> seems to get lost) the previous one . Either way, the LoadManager then
> waits infinitely for the first "holder0" to trigger an event that will
> never occur.
>
> I've made an updated version of the LoadManager that generates ids based
> on an increment rather than the queue length and that seems bulletproof
> now on that error with our project, hopefully that will help other
> peoples too.
>
> I've attached the updated version to this email, maybe that can be
> integrated to the next version?
>
> Additionally, I think (you tell me if there's a potential issue I
> haven't thought about with that) in the loadNextExternalAsset function,
> a slight optimisation would be to respond to the LOADED_BUT_NOT_READY
> event rather than LOAD. I don't think the queue manager needs to wait
> for the response movie to be fully ready to start processing the next
> item in the queue.
>
> Hope that's helpful.
>
> Ben
>
>
>
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