[WiiFlash] Flash on the wii
Pete Hobson
pete at 99lives.co.uk
Tue Apr 10 10:06:39 EDT 2007
Personally I see this project as a chance to begin to experiment with
the new possibilities offered by the wiimote.
Perhaps some good games will also appear, however, you are both very
correct that the nature of the project limits the audience.
Unfortunately so far there is no way to utilize the full capabilities
of the wiimote on flash games running on the opera browser in the
wii. The best we can do is read extended button presses, the
acceleration data, and nun-chuck joystick position are *not* available.
To enable these abilities, we have to run a seperate 'server' to act
as bridge between the actual wiimote and flash - its this component
that can not yet be run directly on a wii. I wont say never here -
as the obvious way to do it would be through the wiiLinux project -
but this is not yet operational.
There are two real alternatives.
1) We manage to install this component on the wii somehow (just as
you can install opera - perhaps a version could be made which would
incorporate this element) - however its unlikely nintendo will open
up its console to arbitrary 3rd party programs, as that would mean a
real security risk.
2) Nintendo and adobe work on a full flash player version for will
which allows access to the wimote functions. This has to marked as
unlikely...
However, my first comment about the chance to experiment with the
wiimote is still valid.
There's a lot of things to learn with this controller... heres a few
How to reconsise and respond to to gestures,
How to translate the wiimote data to accurate 3d positional info,
How to make games and interfaces that use the wiimote!!
These a lot more as well, but thats a start. Whats the point though
if the audience is limited to (essentially) geeks though?. I think:
1) The developemnt here is free - a wii dev kit costs $2000
2) Although im not sure, i think the success of xbox live arcade is
going to open up the chance of a similar store on the nintendo at
some point. Working on wiimote enabled flash games at this stage,
might well be a great entry point to that if it does come about.
pete
www.freesome.com
On 10 Apr 2007, at 14:46, chad vavra wrote:
> The dev kit for the Wii is around $2000.
>
> It's the only way I know of that you are going to be able to
> develop for the console.
>
>
>
> On 4/10/07, Guillaume Hautbois <guillaume.hautbois at gmail.com> wrote:
> Maybe because wiimote are for the wii, not for the PC, for me the
> best interest is to make games for the console, PC is only for
> testing.
>
> How many people can connect wiimote, make an IR bar to play ? the
> best objective is, for me, to offer games to wii users, not only to
> geeks like us :)
>
> 2007/4/10, chad vavra <chadvavra at gmail.com>:
> I don't have a wii but I understand that you can load a flash file
> in the browser through the net connection.
>
> Out of curiosity, why do you want to run flash on the console?
>
> On 4/10/07, Guillaume Hautbois <guillaume.hautbois at gmail.com> wrote:
> Have you missed my message ? ^^
>
> 2007/4/7, Guillaume Hautbois < guillaume.hautbois at gmail.com >:
> Hi,
>
> I thought we could use wiiflash directly on wii but the server only
> try to connect with bluetooth connected wiimote ?
>
> How will it evolve on this side ? and will the server usable on
> unix system ?
>
> Bye.
>
>
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