[WiiFlash] IR's with the latest server/ api
John Grden
neoriley at gmail.com
Thu Apr 19 10:42:04 EDT 2007
yeah I actually thought I saw in a video that Nintendo uses 5 on each end (
3 in the middle are close togheter, 2 on each end that are slightly apart)
Thanks chad! I just popped off the end of an extra USB cable I have lying
around and have stripped the cable. I actually do have 4 of the Radio Shack
high output LED's and I'm going to give that a go here in a minute... son as
I can find a small toy with some wire ;)
Poor kids, I think this is how I lost most of my toys as a kid. Dad and his
experiments ;)
On 4/19/07, chad vavra <chadvavra at gmail.com> wrote:
>
> I heard 9.5" and I've seen demos of people using 50 LEDs on a giant piece
> of foam core.
>
> anyway, Nintendo also seems to have 2 leds on each end, effectively
> doubling IR output.
>
> Finally, if you are using the Radio Shack High Output LEDs (they are blue)
> you should run them at 5V reverse polarity. (connect the Cathode[flat side]
> to the negative side of the power) If you run 5V you should get better
> range... I think.
>
> On 4/19/07, John Grden <neoriley at gmail.com> wrote:
> >
> > yeah we confirmed that there was an issue with the .Net server and
> > Thibault caught it. He sent me a quick update to try this morning and it
> > picks up both now.
> >
> > One question I have is about distance and area. Seems like the area
> > that I can move the wii in is fairly small - almost about the size of my
> > laptops monitor area . I'm not moving anything on stage, I've got a swf
> > with a datagrid that shows all the properties of the wii. true/false for
> > IR.p1 and IR.p2 show me that it's not a very big area.
> >
> > I've tried backing up 5 feet or so, and it doesn't seem any better.
> >
> > I've read that someone suggested the IR's be 7.5 inches apart since
> > that's what Nintendo did. Anyone have any experience with this?
> >
> > On 4/19/07, chad vavra < chadvavra at gmail.com> wrote:
> > >
> > > I built my own IR bar on Saturday and found that if I use it with my
> > > laptop, and sit to close, it thinks there is only one IR source. I move
> > > back and it picks up both of them just fine.
> > >
> > > that said I am using the older server...
> > >
> > >
> > >
> > > On 4/19/07, John Grden < neoriley at gmail.com> wrote:
> > > >
> > > > Yeah, thanks for that Joa - thankfully, it was something in the
> > > > server and Thibault caught it.
> > > >
> > > > should be \m/'n now ;)
> > > >
> > > > On 4/19/07, joa e. < j at je2050.de> wrote:
> > > > >
> > > > > The version that is currently in the SVN works for me. But you are
> > > > >
> > > > > currently running our little test-version that is working with
> > > > > your BT
> > > > > drivers. Thibault changed the API for that a little bit I think as
> > > > > well.
> > > > > For me the IR bar works great -- I think Thibault just missed to
> > > > > implement something in the server for you John.
> > > > >
> > > > >
> > > > > John Grden schrieb:
> > > > > > has anyone worked with creating your own IR bar and the api?
> > > > > >
> > > > > > I have a test SWF that shows me all the properties of the
> > > > > wiimote
> > > > > > after connecting, and ir1 is always found, but ir2 is never
> > > > > found.
> > > > > > I've changed the batteries, double checked that they work, so,
> > > > > I'm
> > > > > > wondering if it's something I'm missing.
> > > > > >
> > > > > > Even if the wii isn't pointing at the IR's, IR1 always reports
> > > > > found.
> > > > > > I gotta be missing something :)
> > > > > >
> > > > > > --
> > > > > > [ JPG ]
> > > > > >
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[ JPG ]
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