[WiiFlash] The Wiimote z-Depth?
Patrick Matte | BLITZ
PMatte at blitzagency.com
Tue Dec 18 15:24:51 PST 2007
Well it's just the distance between the 2 points... the points x and y values are from 0 to 1. So if one point is exactly in the middle of the screen, it's x is 0.5, and the other point could be at 0.75. so you have a distance of 0.25 in the x axis. Do the same for the y axis.
And the formula to get the distance between two points is Math.sqrt((x*x)+(y*y));
But the formula is conveniently available in the point class as a static method. flash.geom.Point.distance(point1,point2);
BLITZ | Patrick Matte - 310-551-0200 x214
-----Original Message-----
From: wiiflash-bounces at osflash.org [mailto:wiiflash-bounces at osflash.org] On Behalf Of Merrill, Jason
Sent: Tuesday, December 18, 2007 2:17 PM
To: wiiflash at osflash.org
Subject: Re: [WiiFlash] The Wiimote z-Depth?
OK -thanks! So what does:
var distance:Number =
flash.geom.Point.distance(wiimote.ir.point1,wiimote.ir.point2);
...really tell you? That's the distance of what?
Jason Merrill
Bank of America
L&LD GT&O
eTools & Multimedia Research & Development
>>-----Original Message-----
>>From: wiiflash-bounces at osflash.org
>>[mailto:wiiflash-bounces at osflash.org] On Behalf Of Patrick
>>Matte | BLITZ
>>Sent: Tuesday, December 18, 2007 4:53 PM
>>To: wiiflash at osflash.org
>>Subject: Re: [WiiFlash] The Wiimote z-Depth?
>>
>>I don't think you can figure out the real distance per se.
>>The distance between the two points only gives you a reference.
>>
>>But what you could do is walk one meter from the ir sensor
>>and save that distance value. Then walk 4 meters from the ir
>>emitter and save that value. Then you could extrapolate any
>>value in between those two.
>>
>>
>>BLITZ | Patrick Matte - 310-551-0200 x214
>>
>>-----Original Message-----
>>From: wiiflash-bounces at osflash.org
>>[mailto:wiiflash-bounces at osflash.org] On Behalf Of Merrill, Jason
>>Sent: Tuesday, December 18, 2007 1:47 PM
>>To: wiiflash at osflash.org
>>Subject: [WiiFlash] The Wiimote z-Depth?
>>
>>Hey, Fabien's question reminded me of a related question I
>>had. How do you all figure out the z-depth of the Wiimote
>>from the Sensor bar? Do you use SensorZ somehow or ir1 and
>>ir2 with some trig functions? have any sample Actionscript
>>code for this? Thanks.
>>
>>Jason Merrill
>>Bank of America
>>L&LD GT&O
>>eTools & Multimedia Research & Development
>>
>>
>>
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