[WiiFlash] WiiFlash Digest, Vol 2, Issue 3
Thibault Imbert
thibault.imbert at gmail.com
Sat May 5 05:19:18 EDT 2007
Hi guys,
This comes from the Securiy Sandbox, when you open the SWF in standalone,
you security settings may not allow you to communicate with any server, to
fix this, just go to the security settings manager right here :
http://www.macromedia.com/support/documentation/en/flashplayer/help/settings_manager04.html
just check "always authorize", and in the combobox at the bottom, select
"add" and enter your hard disk where your swf's are located, usually c:
This should help ;)
cheers
Thibault
2007/5/4, Brent Marshall <brent at eightlines.com>:
>
> Interesting, this works for me too but only if I open the swf within Flash
> CS3. (ButtonDemo.swf, Analyze.swf, & Demo.swf) Hopefully this helps!
>
> Brent
>
> > Date: Fri, 4 May 2007 09:34:38 +0200
> > From: "Davide Beltrame" <davide.beltrame at poste.it>
> > Subject: [WiiFlash] R: Wiimote does not connect :(
> >
> > Similar for me: works with Wiin Remote and GlovePie.
> > For demo, CS3/Flash9 one works (using the source FLA to re-export the
> file
> > with changed paths to refer to right directory for classes).
> > Flex samples seems not to work, but if I write a new code for my Wiimote
> > using WiiFlash API it works correctly.
>
>
>
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>
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