[WiiFlash] Argument Count Mismatch on WiFlash API
joa e.
j at je2050.de
Wed Nov 14 10:55:26 PST 2007
Hm, I am not so sure where that is. In the documentation or on the
google code page somewhere?
Well... You will have to import that class.
But I would suggest you reading an introduction about ActionScript 3
because those are very basic questions.
Best,
Joa
Merrill, Jason schrieb:
>>> That is a simple one and .. phew ;) ... not releated to WiiFlash.
>>> If you attach a listener like wiimote.addEventListener the
>>> listening function has to accept one parameter which is the
>>> event being dispatched. So if you change your listener to:
>>>
>>> private function onWiimoteConnect(event: Event):void
>>>
>
>
> Awesome, thanks. It works now. Note that I took that example code from
> the WiiFlash help docs, so it would need to be updated if it is
> incorrect.
>
> However, now I am getting this error:
>
> Access of undefined property ButtonEvent. WiiFlash2.mxml
> WiiFlash2 line 23
>
> line 23 in my code is:
>
> _wiimote.addEventListener( ButtonEvent.A_RPRESS, onWiimoteAPress
> );
>
> Again, that is straight from the WiiFlash help docs. Where does
> ButtonEvent come from? I DO have the class imported from
> org.wiiflash.events.ButtonEvent My entire Hello World script is:
>
> import mx.events.*
> import org.wiiflash.*;
> private var _wiimote:Wiimote;
>
> private function loadWii():void
> {
> trace("loadWii run")
> _wiimote = new Wiimote();
> _wiimote.addEventListener(Event.CONNECT,
> onWiimoteConnect);
>
> }
>
> private function
> onWiimoteConnect(event:Event):void
> {
> trace("_wiimote.connected:
> "+_wiimote.connected)
> _wiimote.addEventListener(
> ButtonEvent.A_RPRESS, onWiimoteAPress );
> }
>
> private function onWiimoteAPress():void
> {
> trace("A pressed")
> }
>
> Any ideas? I am wondering if my API is the wrong version...
>
> Jason Merrill
> Bank of America - GT&O L&LD
> eTools/Multimedia Research & Development
>
>
>
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>
> .
>
>
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