[WiiFlash] Wiimote "Z" space & other data
Merrill, Jason
jason.merrill at bankofamerica.com
Thu Nov 15 10:07:32 PST 2007
After reading through the WiiFlash API documentation,I have a better
understanding of it, but am confused about one thing:
Is it true that even with a sensor bar, the Wiimote is not able to
determine it's distance from the sensor bar in space? (like the
z-depth)? I see the wiimote object has a .sensorZ property, but it
doesn't seem to translate to spatial location, it's shown as the
acceleration on the Z plane - so does the Wiimote only determine how
much acceleration is occuring along an axis in space, but not the actual
location in space?
I was able to grab this data, but was not able to really make sense of
it untill I can determine what these really mean- rather than what they
mean in my head.
==================================
_wiimote.roll: 5.605193857299268e-45
_wiimote.pitch: 0
_wiimote.yaw: 1.3452465257518244e-43
_wiimote.sensorX: 5.605193857299268e-45
_wiimote.sensorY: 0
_wiimote.sensorZ: 1.3452465257518244e-43
==================================
_wiimote.roll: 1.1210387714598537e-44
_wiimote.pitch: 5.605193857299268e-45
_wiimote.yaw: 1.401298464324817e-43
_wiimote.sensorX: 1.1210387714598537e-44
_wiimote.sensorY: 5.605193857299268e-45
_wiimote.sensorZ: 1.401298464324817e-43
Anyone care to translate what roll, pitch, yaw, sensorX, Y, Z really
means in context of the Wii? I know what yaw pitch and roll are in
aviation terms, but confused with the Wii becauses sometimes I get NaN
returned...
Jason Merrill
Bank of America - GT&O L&LD
eTools/Multimedia Research & Development
More information about the WiiFlash
mailing list