[WiiFlash] sensorZ

Patrick Matte | BLITZ PMatte at blitzagency.com
Tue Sep 4 19:10:43 PDT 2007


Ok I understand now that sensorX and roll is pretty much the same and sensorY is the same as pitch... They are called acceleration values in the docs so that's what got me mixed up. I thought they were real x,y,z acceleration values...

BLITZ | Patrick Matte 310-551-0200 x214
From: wiiflash-bounces at osflash.org [mailto:wiiflash-bounces at osflash.org] On Behalf Of Patrick Matte|BLITZ
Sent: Tuesday, September 04, 2007 5:34 PM
To: wiiflash at osflash.org
Subject: [WiiFlash] sensorZ

Has anybody used Wiimote.sensorZ property ? I would expect it to work like sensorX and sensorY but it's not.
For example, if I leave the wiimote on my desk without touching it, sensorZ outputs 1, and if I flip it over, it outputs -1, like if the roll had something to do with it. Is this a bug or am I missing something ?

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Patrick Matte
Senior flash technical lead
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