[WiiFlash] sensorZ

joa e. j at je2050.de
Wed Sep 5 02:55:54 PDT 2007


Hi Patrick,

for myself I have never really used the sensorZ value since you can not 
gather really useful information
from it. The only time you want check it is maybe for acceleration in 
the yaw-direction.
To gain a correct yaw you will have to use a sensor bar.

Cheers,

Joa

Patrick Matte | BLITZ schrieb:
>
> Ok I understand now that sensorX and roll is pretty much the same and 
> sensorY is the same as pitch… They are called acceleration values in 
> the docs so that’s what got me mixed up. I thought they were real 
> x,y,z acceleration values…
>
> *BLITZ | Patrick Matte* 310-551-0200 *x214*
>
> *From:* wiiflash-bounces at osflash.org 
> [mailto:wiiflash-bounces at osflash.org] *On Behalf Of *Patrick Matte|BLITZ
> *Sent:* Tuesday, September 04, 2007 5:34 PM
> *To:* wiiflash at osflash.org
> *Subject:* [WiiFlash] sensorZ
>
> Has anybody used Wiimote.sensorZ property ? I would expect it to work 
> like sensorX and sensorY but it’s not.
>
> For example, if I leave the wiimote on my desk without touching it, 
> sensorZ outputs 1, and if I flip it over, it outputs -1, like if the 
> roll had something to do with it. Is this a bug or am I missing 
> something ?
>
> --------
> *Patrick Matte*
> /Senior flash technical lead/
> *Ph:* 310-551-0200 *x214*
> *Fax:* 310-551-0022
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>
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