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# Flex/Actionscript Math Library (as3mathlib)

## Summary

**Homepage**: http://code.google.com/p/as3mathlib**License**: New BSD license

The Flex/Actionscript Math Library (as3mathlib), an update of the wisASLibrary, is intended to provide a numerical analysis toolkit for the Actionscript/Flex programming environment.

This library includes support for

- Geometric Objects and Intersection calculations
- Integral and Differential equation calculations
- Bezier, Quadric, Polynomial, Complex, Vector and Matrix calculations
- Symbolic expression parsing

## Goals

Our two, no three primary goals – our five primary goals are:

- Correctness: the library is accompanied by a complete set of regression tests.
- Clarity of code: the routines are well commented and follow best practices of software engineering.
- Modularity: In most cases users will need only a few routines out of the package. To the extent possible, this should require bringing in a correspondingly small portion of the library.
- Flexibility: A few, general, easily understood routines are more desirable than a comprehensive deathmarch through advanced numerical methods. Think “[http://www.nr.com/ Numerical Recipes]”, not “[http://www.netlib.org/lapack/ Lapack]”.
- Performance: Actionscript will never be a premiere [http://en.wikipedia.org/wiki/High-performance_computing high-performance computing] environment. With that said, the library should support prototyping applications calculations of modest scope. Routines that don’t meet this modest standard won’t be included.

## Tutorials

## Download

Visit our main project page for downloads and more information.

## Discussion

projects/as3mathlib.txt · Last modified: 2007/09/03 14:30 by mrflip