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Flex/Actionscript Math Library (as3mathlib)


The Flex/Actionscript Math Library (as3mathlib), an update of the wisASLibrary, is intended to provide a numerical analysis toolkit for the Actionscript/Flex programming environment.

This library includes support for

  • Geometric Objects and Intersection calculations
  • Integral and Differential equation calculations
  • Bezier, Quadric, Polynomial, Complex, Vector and Matrix calculations
  • Symbolic expression parsing


Our two, no three primary goals – our five primary goals are:

  • Correctness: the library is accompanied by a complete set of regression tests.
  • Clarity of code: the routines are well commented and follow best practices of software engineering.
  • Modularity: In most cases users will need only a few routines out of the package. To the extent possible, this should require bringing in a correspondingly small portion of the library.
  • Flexibility: A few, general, easily understood routines are more desirable than a comprehensive deathmarch through advanced numerical methods. Think “[ Numerical Recipes]”, not “[ Lapack]”.
  • Performance: Actionscript will never be a premiere [ high-performance computing] environment. With that said, the library should support prototyping applications calculations of modest scope. Routines that don’t meet this modest standard won’t be included.



Visit our main project page for downloads and more information.


projects/as3mathlib.txt · Last modified: 2007/09/03 14:30 by mrflip